Albion Craft Planner

Most traded items in Albion

The 25 items with the highest observed market volume over the last 7 days, summed across all cities.

⚠ Volume estimated from community scans (Albion Online Data Project) — a movement proxy, not real sales. Updated 6/6/2026.

  1. 1Adept's Rune
    59,990,933
    Avg price: 7
  2. 2Expert's Rune
    29,246,648
    Avg price: 32
  3. 3Adept's Soul
    19,259,452
    Avg price: 95
  4. 4Rough Logs
    14,613,653
    Avg price: 30
  5. 5Chopped Fish
    12,799,472
    Avg price: 232
  6. 6Master's Rune
    11,918,771
    Avg price: 149
  7. 7Expert's Soul
    10,784,418
    Avg price: 186
  8. 8Adept's Relic
    8,236,965
    Avg price: 414
  9. 9Medium Hide
    7,296,890
    Avg price: 96
  10. 10Carrots
    7,143,205
    Avg price: 435
  11. 11Thin Hide
    6,829,996
    Avg price: 103
  12. 12Flax
    5,411,926
    Avg price: 86
  13. 13Steel Bar
    5,359,373
    Avg price: 278
  14. 14Limestone Block
    5,094,891
    Avg price: 61
  15. 15Worked Leather
    5,080,591
    Avg price: 275
  16. 16Sandstone Block
    5,051,720
    Avg price: 226
  17. 17Iron Ore
    5,013,767
    Avg price: 107
  18. 18Thick Leather
    4,970,990
    Avg price: 229
  19. 19Hemp
    4,893,620
    Avg price: 98
  20. 20Heavy Hide
    4,686,713
    Avg price: 545
  21. 21Neat Cloth
    4,677,355
    Avg price: 161
  22. 22Sandstone
    4,564,935
    Avg price: 115
  23. 23Travertine Block
    4,502,216
    Avg price: 149
  24. 24Master's Soul
    4,317,256
    Avg price: 728
  25. 25Chestnut Logs
    4,294,069
    Avg price: 99

Why follow the most traded items?

In Albion Online, making silver isn't about crafting the most expensive item — it's about crafting (or flipping) what people actually buy. A high-priced item with no demand sits in your sell tab for days, with your silver locked up alongside it. A high-volume item sells fast, frees your capital and lets you flip the same silver several times a day.

This ranking shows, with real market data, what moves the most in the game's economy over the last 7 days. It's the starting point for deciding where to invest your time and silver with less risk of holding dead stock.

How the ranking is calculated

The numbers come from the Albion Online Data Project (AODP), a community project that records the prices and quantities shown on the market when players open orders in-game.

For each item we sum the observed volume (the item_count field) of each day, across the last 7 days, in all royal cities — Caerleon, Bridgewatch, Martlock, Lymhurst, Fort Sterling and Thetford. The highest sum ranks first. We also show the volume-weighted average price so you get a sense of the ticket involved.

An honest caveat: this is a movement proxy, not a record of completed sales. The game itself doesn't publish real transaction volume. Even so, it's the best public signal of what's churning — and more than enough to guide decisions. The last-updated date appears right under the ranking title.

Why do resources and runes dominate the top?

You'll notice the top is usually filled with refined resources, runes, souls and relics. That's expected: they're consumed en masse by crafters and enchanters. Every crafted weapon burns dozens of bars and planks; every enchant devours runes, souls and relics. The result is huge volume — usually with a thin per-unit margin.

Final items like weapons, armor and bags show smaller volumes but typically a larger margin per piece. In short: high volume doesn't mean high profit. Both ends exist, and each calls for a different strategy.

Volume vs profit: this is where Craft Planner comes in

Knowing what sells a lot is only half the path. The other half is knowing whether selling it actually turns a profit — and that's exactly the work Craft Planner does for you.

On every item page, the calculator pulls live prices and shows, material by material, whether it's better to buy, craft or farm — already accounting for the resource return rate, the crafting fee and the market tax. In seconds you see the real production cost and the estimated profit (or loss) before spending a single coin.

There's also the transport tab, which compares buying in one city and selling in another to spot arbitrage, and the Manual Calculator, to simulate scenarios with your own prices. All built so you decide with numbers, not guesswork.

How to use the ranking in practice (and avoid losses)

1. Pick an item from the ranking that fits your style: gatherer, refiner, crafter or flipper.

2. Open its page and check the calculator for the best route — buy, craft or farm — with current prices.

3. Check the ROI. If it's negative, the ranking just saved you from a bad investment.

4. Look at the transport tab: sometimes the profit isn't in crafting, but in moving goods from one city to another.

5. Repeat with a few items, focus on the ones with consistent margin and fast turnover, and reinvest. That's how silver grows without nasty surprises.

Bottom line: the ranking tells you what sells; the calculator tells you what's profitable. Together they cut the risk of dead stock and crafting at a loss.

FAQ

Does the ranking show the game's real sales?

No. It's a proxy based on quantities observed in community scans (AODP). The game doesn't publish real sales, but this number is the best public signal of market movement.

Is the most traded item the most profitable?

Not necessarily. High volume usually comes with a thin margin, as with materials. To know the real profit, open the item page and use the calculator.

Why do materials, runes and souls lead?

Because they're consumed en masse in crafting and enchanting. Turnover is huge, but the per-unit margin tends to be small.

How often is the ranking updated?

It's recalculated periodically from the last 7 days of history. The last-updated date is shown right under the title.

How do I know if it's worth crafting an item from the list?

Open the item page: the calculator shows the production cost comparing buy, craft and farm with live prices, and gives the estimated ROI.